How do you print out a stack trace to the console/log in Cocoa? – Dev

The best answers to the question “How do you print out a stack trace to the console/log in Cocoa?” in the category Dev.

QUESTION:

I’d like to log the call trace during certain points, like failed assertions, or uncaught exceptions.

ANSWER:

n13’s answer didn’t quite work – I modified it slightly to come up with this

#import <UIKit/UIKit.h>

#import "AppDelegate.h"

int main(int argc, char *argv[])
{
    @autoreleasepool {
        int retval;
        @try{
            retval = UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
        }
        @catch (NSException *exception)
        {
            NSLog(@"Gosh!!! %@", [exception callStackSymbols]);
            @throw;
        }
        return retval;
    }
}

ANSWER:

This code works on any thread:

NSLog(@"%@", NSThread.callStackSymbols);

Returns an array containing the call stack symbols. Each element is an NSString object with a value in a format determined by the backtrace_symbols() function.

ANSWER:

This pretty much tells you what to do.

Essentially you need to set up the applications exception handling to log, something like:

#import <ExceptionHandling/NSExceptionHandler.h>

[[NSExceptionHandler defaultExceptionHandler] 
                  setExceptionHandlingMask: NSLogUncaughtExceptionMask | 
                                            NSLogUncaughtSystemExceptionMask | 
                                            NSLogUncaughtRuntimeErrorMask]

ANSWER:

Cocoa already logs the stack trace on uncaught exceptions to the console although they’re just raw memory addresses. If you want symbolic information in the console there’s some sample code from Apple.

If you want to generate a stack trace at an arbitrary point in your code (and you’re on Leopard), see the backtrace man page. Before Leopard, you actually had to dig through the call stack itself.